Dr. Doug
He/Him
20 (40)
March 3
Viridian City, Kanto
It just works
AQUA, Combat Medic
Bug Catcher
5' 11" (181 cm) / 180 lbs (82 kg) height
5' 11" (181 cm) / 180 lbs (82 kg) height
You're being healed. Please do not resist.
TAG WITH @bugcatcherdoug
John Sullivan
The Operation: Hideo Kino [GYM]
POSTED ON Apr 14, 2021 4:16:59 GMT
"Well, here we are." Doug said, ruffling Hideo's hair as they came to a stop at the coordinates given to them by the Gym Leader.
A large, modular, general-purpose military tent stands exactly where the coordinates pointed. Crouching in front of Hideo, Doug brows furrowed with slight worry. Compared to the average challenges, this one could be quite a bit rough on unprepared trainers, and was certainly designed for people with all senses functioning in some capacity.
But...
"Do your best in there, Hideo." Doug said with a grin, ruffling his hair. "Get that badge and we'll go partying, eh?"
No matter how it went, he would be fair and impartial with the boy. And he would not let a bad result colour his opinion of him.
Nodding at his pokemon guides, the youth stretched his arms above his head before waving them off, letting them go inside on their own.
Inside, a short, blonde Officer awaits from the other end of the room, her arms folded primly over her skirt, a manila folder in her grasp. Her gaze quickly shifts up towards the boy and his pokemon once they are inside, a smile gracing her lips.
"Greetings, Challenger Kino. I am Warrant Officer Agatha Cromwell, and I'll be briefing you in place of our Captain, the Gym Leader, this evening." She said, before gently bowing. "He deeply apologizes for his absence for this first half of your challenge. He should be back in time to debriefing you once the challenged is finished, however."
A bizarre, unfortunate occurrence. Fortunately, the gym Leader's presence was not strictly required for this half of the exercise.
Her piece said, the blonde officer leaned forward and brought the documents to the table, sliding them across with a swipe of her arm.
"Our Captain was careful to prepare this document in Braille." The Officer said, "All the information you need pertaining the operation is there."
With a gesture of her arm, she brought attention from his guiding pokemon to many unique items spread over a table set on the side of the tent.
"You may choose a single item from the inventory as loadout." She said, before bringing that same gesturing arm back to the table, her finger pressing over a single, particular map. Two spots were marked; blue, and red. It was all done with a relief, so the child may comprehend it. "You may choose your starting point, as well."
The words spoken, the Officer folded her hands over her skirt once more before bowing gently.
"The Gym Leader left these final words for you, Challenger: 'Weight your choices as if the dangers and consequences of this Operation were real, Hideo.'" She said, before smiling. "Best of fortune, Challenger."
THE OPERATION
Map of the Installations.
CHOICES
- You may sneak into the installations through either the red or blue spots marked on the map.
LOADOUT Choose one (1):
- Radar: Upon activation, allows one to see through walls or elevated areas until the batteries run out. [3 turn duration]
- Smokebomb/Pokedoll: A single use, free get-out-of-jail card for a deadly failed roll. Preparation and a little luck pays off in dividends.
- Running Shoes: Special Shoes that can temporarily bolster speed when activated. Move action can now cover up to 3 Squares, but the shoes are feeble and tear swiftly. [2 'Move' Actions]
VICTORY CONDITION Eliminate the Enemy Leader.
FAILURE CONDITION
- All pokemon are 'killed' in action.
- Hideo Kino is 'killed' in action.
DETAILS & CONDITIONS
- You've 10 rounds to locate and eliminate the enemy Leader.
- You are allowed 3 Pokemon of choice.
SUMMARY Operative Kino, you are tasked with eliminating the terrorist Leader. Intel claims they'll be visiting the facility at a specific time of night. You are advised to prioritize stealth, but how you handle the mission is left to your discretion.
REMEMBER THAT:
- The terrorist group has set a number of soldiers as watchmen around the perimeter.
- The skies are constantly monitored, so flight should be kept to extremely short distances, if utilized at all.
- It’s been confirmed that Growlithe are being implemented as security measures. These are pokemon with an extremely acute sense of smell- but the terrorists’ batch has relatively poor discipline. Handle with care.
- Terrorist soldiers are armed with assault rifles and have access to radio communication. However, they wear helmets for protection and face coverings intended to protect their identities, both of which limit their visibility and dim their hearing. Keep this in mind, but do not underestimate them or their senses.
- Remember that pokeballs are a thing. No guard is ever truly alone- and they'll surely employ their pokemon if sufficiently suspicious or alerted.
GAMEPLAY MECHANICS
There’s elements of Choose-your-own-story, as well as an economy of actions. Missions are timed. The Challenger has 10 posting rounds to accomplish their objective. The Trainers have an economy of two actions per round. Their commands are: - Move [1-2 squares, provided no insurmountable obstacles; All Trainer movement is stealthy, so long as they evade a guard's line-of-sight.]
- Action Command (Can be anything; using a pokemon move, commanding a pokemon to scout, attacking a guard, etc.)
- Shoot [2 bullets, target can be up to 4 squares away, provided no cover/obstacles. Difficulty may increase with distance.]
The player can Move twice if desired. They can forego moving at all and make two Action Commands instead as well. ACTION COMMANDEvery round, the player is free to decide what they'll do and how they'll handle their current circumstances. For every Action Command taken, they must roll a dice. As the DM, The Gym Leader looks upon their actions, judges the level of risk and reward on a (Low | Mid | High) scale each, and then determines if the result of their roll was enough. The consequences of a failed roll are context dependent. A Growlithe failing a roll on an attempted Odor Sleuth may simply not find anything, or even lead their trainer astray, but not immediately pay any consequences other than lost time. A Growlithe failing a roll to scout an as-of-yet unseen, unexplored part of the map will be taken out. Your pokemon can only attack someone/something it can see, and only with the means available to it. For example, If it doesn't have incredible speed, or a move of considerable range, then attacking a far away enemy is either impossible or of exceedingly high risk/difficulty.If the player is not entirely certain of whether an action would or wouldn't cost a pokemon, feel free to ask the Leader directly. Despite its mechanics, the game is fairly free form, and so, if a Challenger is uncertain of whether something is allowed or how a specific action they have in mind would play out, they are encouraged to discuss it directly with the Gym Leader over Discord. CHOICESSometimes, players will be given 2 to 3 choices to make based on their previous actions. These choices are context dependent, and generally offer both something to gain and lose. Choices don’t cost the action economy.
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